Rrefine, and transform your AI-generated images directly within Scenario using our suite of post-processing tools. Whether you want to add cinematic realism with film grain, correct lighting with professional color tools, or apply artistic filters, these tools give you pixel-perfect control over your final output.
This article provides an overview of each tool and a breakdown of its parameters.
Color Correction
The foundation of any image edit. Use this to balance the lighting and color of your generation.
Temperature (-100 to 100): Adjusts the warmth (yellow) or coolness (blue) of the image.
Brightness (-100 to 100): Adjusts the overall light levels.
Contrast (-100 to 100): Increases or decreases the difference between light and dark areas.
Saturation (-100 to 100): Controls the intensity of the colors.
Gamma (0.2 to 2.2): Adjusts the mid-tones of the image.
Exposure (-5.0 to 5.0): Simulates the amount of light captured by a camera lens.
Shadows & Highlights
Shadows / Highlights (-100 to 100): Specifically target the darkest or brightest areas of your image to recover detail.
Radius (0 to 100): Controls the area of influence for the shadow/highlight adjustments.
Grain
Add texture and a "filmic" feel to your images. This is excellent for removing the "too-smooth" look often found in AI generations.
Grain Profile: Choose from legendary film stocks (e.g., Kodak Portra 400, Fuji Velvia 50) or stylistic presets like Cinematic or Newspaper.
Intensity (0.0 to 1.0): How visible the grain is.
Chroma (0.0 to 1.0): Adds color variation to the grain (color noise).
Blur (0.0 to 2.0): Softens the grain texture for a more organic look.
Color Temp (2000 to 10000): Adjusts the color of the grain itself.
Cross Process: A toggle that simulates a vintage chemical processing technique, resulting in high contrast and unnatural colors.
3D Color LUT (Lookup Tables)
Instantly apply professional cinematic color grading.
LUT Style: Choose from over 100 styles, including film emulations (CGC Film), mood-based looks (Blade Runner, The Godfather), and classic photographic grades (Teal & Orange).
Intensity (0.0 to 1.0): Adjusts the opacity/strength of the color grade.
Sharpen
Enhance the crispness and detail of your image.
Modes: * Basic: Standard sharpening.
Smart: Sharpening that attempts to ignore noise.
CAS (Contrast Adaptive Sharpening): High-quality sharpening that maintains natural edges.
Preserve Edges (0.0 to 1.0): Protects high-contrast lines from looking "crunchy."
Sharpen Radius & Alpha: Controls the thickness and strength of the sharpening effect.
Blur
Soften the image for a dreamlike effect or to focus attention.
Blur Type: * Gaussian: A smooth, classic blur.
Kuwahara: A specialized blur that preserves edges, often giving a "painterly" feel.
Radius (0 to 31): The strength of the blur.
Sigma: Controls the "spread" of the Gaussian blur.
Glow & Bloom
Simulates the way bright light bleeds into surrounding areas, common in high-end photography.
Glow Radius (1 to 50): How far the light "bleeds" from the source.
Glow Intensity (0.0 to 5.0): How bright the glowing effect is.
Chromatic Aberration
Simulates a common lens artifact where colors (Red, Green, Blue) shift slightly at the edges, adding a sense of photographic realism.
Red / Green / Blue Shift (-20 to 20): How far each color channel is offset.
Direction: Set the shift to Horizontal or Vertical for each channel.
Vignette
Darkens the edges of the image to draw the viewer’s eye toward the center.
Vignette Strength (0.0 to 1.0): Controls how dark and prominent the edge darkening is.
Tint
Applies a color wash over the entire image.
Tint Mode: Choose from various presets like Sepia, Vintage, Teal, Rose, and more.
Tint Strength (0.1 to 1.0): The intensity of the color overlay.
Dodge & Burn
A classic darkroom technique used to lighten (Dodge) or darken (Burn) parts of an image.
Mode: Select from several blending modes, including Color Dodge, Linear Burn, or a combined Dodge and Burn.
Intensity (0.0 to 1.0): The strength of the exposure manipulation.
Dissolve
Blends your current image with a second image.
Dissolve Image: Provide the URI/Link for the second image you wish to blend.
Dissolve Factor (0.0 to 1.0): Controls the transparency between the two images.
Artistic Filters
Transform your image into a different medium or abstract style.
Oilify
Creates an oil-painting effect.
Radius (1 to 50): The size of the "brush strokes."
Intensity (1 to 20): The degree of abstraction.
Cubism
Breaks the image into stylized tiles.
Tile Size (1 to 100): The average size of the geometric tiles.
Tile Saturation (0 to 10): Expands the color intensity of individual tiles.
Crystallize
Converts the image into a "mosaic" of solid-colored polygons.
Radius (1 to 100): The size of the crystal cells.
Technical Effects
Solarize
Partially inverts colors, creating a surreal, metallic effect.
Threshold (0.0 to 1.0)
Posterize
Reduces the image to a limited number of color tones, creating a "poster" look.
Threshold (0.0 to 1.0)
Desaturate
Converts the image to grayscale using different mathematical methods (e.g., Luminance vs. Lightness).
Parabolize (Geometric Distortion)
Warps the image based on a parabolic curve, similar to a fisheye or barrel distortion.
Coefficient (Warp strength)
Vertex X/Y (Center of the warp)
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