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Unity Texture Integration


Bringing your custom textures into Unity enhances the visual quality of your 3D models. This guide covers exporting textures from Scenario and applying them correctly in Unity.


Exporting Your Textures

There are two ways to get your textures from Scenario:

  • Download the albedo and PBR maps via the email link sent to you

  • Use the "Open in Unity" option from the 3-dot menu (requires Scenario plugin)


Setting Up in Unity

Importing Textures

  1. Import textures into your Assets folder by dragging them in or using Import New Asset


Setting Up the Shader

  1. Download the Materialize shaders package

  2. Import the unity_shaders.unitypackage file into your Unity project

  3. Click Import in the Import Unity Package window


Creating Materials

  1. Right-click in your Assets folder

  2. Select Create > Material

  3. Name your material


Configuring the Material

  1. In the Inspector, click the shader dropdown

  2. Select Materialize > Materialize_Standard_Displace

  3. Assign your maps to the appropriate slots:

    • Albedo map to Base Map slot

    • Normal map to Normal Map slot

    • Metallic map to Metallic slot

    • Other maps to their respective slots


Applying the Material

  1. Drag the material onto your 3D model in the scene

  2. Or assign it in the model's Mesh Renderer properties under Materials


Testing and Adjusting

Test the tiling in Unity to ensure proper appearance. If you notice stretching or seams, adjust the Tiling settings in the material's Inspector for a seamless result.



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