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Diving Deeper into ControlNet
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Scenario Knowledge Center
Workflow Tutorials
FAQs
Choose an FAQ Based on Your Knowledge Level
Scenario Basics
Overview
Fine-tuning Custom Models
Prompting and Image Generation
Platform Models
SD 1.5
Workflow Tutorials
Workflow Starter Pack
ControlNet
Canvas & Inpaint
Unity Plugin
Advanced Image Creation Tools
Unlock The Power And Control of Our Advanced Tools
Diving Deeper into ControlNet
Diving Deeper into Canvas
LoRA Compositions
IP Adapters
Style Transfer
Texture
Integrations & Documentations
Setup
Discord Bot Documentation
Use Cases & Industry Insight
Accounts & Navigation
Accounts
Site Navigation
Plans & Billing
Legal
Workflow Tutorials
Long form step-by-step use case workflows, answering questions presented by our users to create. a deeper mastery of the tools.
Creating a 2D Platformer Animated Character using Scenario and Blender
Creating Icons: A Guide for Game Designers
Workflow Starter Pack
Step-by-Step Guide to Custom Concept Art Model Training with SD 1.5
How to Train a Custom Subject Model Using SD 1.5
Training a Gritty Comic Style Custom Model on SD 1.5
Training an NPC Robot Class Custom Model on SD 1.5
Animating a 2D Character Using Scenario and Blender
Quick JRPG Style Character Creation in 30 Minutes with Scenario
Creating Isometric Buildings with SDXL on Scenario!
Advanced Character Design
Designing a Game Wardrobe: Essential Tips for Creators
Producing Diverse Characters on Scenario: Insights and Techniques
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ControlNet
Expressive Characters Creation with SD 1.5 and ControlNet
Creating a Platformer Environment in Minutes
Creating Food Assets Using Phone Photos
Character Turnaround with ControlNet
Changing Cosmetics with Dual Reference Images
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Canvas & Inpaint
Making in Canvas: Character Design I
Making in Canvas: Character Design II
Making in Canvas: Top View Towers for Tower Defense Game.
Infinite Character Wardrobe
Efficient Multi-Character Workflow Guide for Artists
Extracting Elements of an Image Using Smart Selection
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Unity Plugin
Isometric 2D Tile Creation for Unity Game Maps
Designing a Unity Platformer Level: Scenario Development