This guide explains how to create seamless textures using Scenario, a powerful tool for generating high-quality materials. Seamless textures ensure visually consistent surfaces in games, animations, architectural renders, and digital art. Scenario simplifies the process, allowing you to design new textures or refine existing ones with precision.


How to access Texture Generation

There are two ways to access the texture generation tool:

  1. Log in to app.scenario.com, navigate to the left panel and click on "Textures" > "+New".

  2. Through the Texture Gallery, clicking on the blue "+ New Texture" button in the top right corner.


Exploring the Texture Generation Interface

The texture generation interface has three main areas:

A) Model Selection

Located in the top left corner, this dropdown allows you to choose a specific model for texture creation, such as Realistic Textures 2.0.

B) Prompt and Prompt Tools

Just below the model selection, this section is where you'll describe your texture and use Scenario's prompt tools to refine it.

C) Settings

On the bottom left, this section lets you adjust generation parameters like texture count and sampling steps for precise control.


How to generate textures

Step 1: Choose a Texture Model

Start by selecting a model optimized for textures:


Step 2: Craft a Prompt

Enter a detailed prompt in the text box, such as: "An ancient stone wall, composed of large, timeworn limestone blocks arranged in a sturdy formation, displaying erosion with gray and sandy tones, with moss between the stones".

Use the Prompt Spark tools (icons below the prompt box) to:

Tip: Keep prompts specific but concise. Focus on materials and key details for accurate results.

Example (Wall): An ancient stone wall, composed of large, timeworn limestone blocks arranged in a sturdy formation, displaying erosion with gray and sandy tones, with moss between the stones


Step 3: Adjust Settings

Tip: Start with default settings and make incremental adjustments.


Step 4: Generate the Albedo Map

  1. Create your base texture: After adjusting all parameters, press "Generate Albedo" to generate the texture.

  2. Preview your generated textures: Once your albedo map is generated, use the 3D Viewer to evaluate your texture's appearance and seamlessness:

    • Open the 3D viewer: Click on any result to open it in the 3D Viewer, which displays your texture applied to a 3D object.


Step 5: Generate the PBR Maps

Click Generate Maps to create a full PBR set: height, normal, metallic, edge and ambient occlusion maps.

Tip: Invert maps if needed (e.g., for height) to match the texture pattern.


Practical Examples

Ancient Stone Wall


Weathered Wooden Fence


Access This Feature Via API